CONTROL CENTRE / OVERVIEW
Build the extraordinary.
Central development, operations and release visibility for Aurethalis games.
START HERE
Development workflow
Give each project a permanent ID, engine, game mode, device targets and independent business metadata.
Use OpenAI or Claude to draft an implementation plan. Review before accepting changes.
Check storage, database connectivity and provider configuration before operations.
PRODUCT PRINCIPLES
One studio.
Independent games.
Game ownership, publishing, hosting and player services are independent. No game is required to keep an AI API online after publication.
GAME REGISTRY / DEVELOPMENT
Game projects.
Choose game engine, target devices and controls, then generate a browser edition in Game builder. Native builds remain planned.
It is a permanent identifier for a game independent of its name, domain, owner or publisher. Future transfers to a separate company won't require renaming the original project.
ENGINE DEVELOPMENT / REVIEWED SOURCE
Source Lab.
Edit a real Phaser or Three.js entry module. Review OpenAI/Claude proposed changes. Compile in a separate no-network worker. No code is auto-published.
First create a browser edition in Game Builder. Initialize source from that immutable edition. Save changes with revision locking, then send the reviewed source to the build queue. A successful compile is not a game QA certificate; inspect the ZIP and test it on target devices before publishing.
STEP 01 / WORKSPACE
Choose an engine project
STEP 02 / MANUAL SOURCE EDIT
src/main.js
Engine imports and local design.json are retained. This entry file cannot add external packages or call network APIs in the current controlled source workflow.
STEP 03 / AI CODE PROPOSAL
Request changes
REVIEW QUEUE
Proposed source diffs
STEP 04 / ISOLATED BUILD
Compile & verify
Sends your latest saved source to an offline worker. Builds may stay queued if the separate worker is not running. Successful output is downloaded for QA; publication requires an additional release gate.
DEVELOPMENT INTELLIGENCE / AI
AI development.
Use external models to develop game specifications and implementation plans. Human review remains mandatory.
DEVELOPMENT BRIEF
New AI request
MODEL RESPONSE
Development plan
Ready for your next idea
Select a project and provider to generate an actionable technical plan.
GAME AUTHORING / SAFE SCENE DATA
Scene workshop.
Adjust real gameplay rules and optional 2D background artwork. Save a versioned draft, then generate a separate immutable game edition.
AUTHORING / GAME RULES
Design specification
ARTWORK / VERIFIED MEDIA
Background asset library
Upload PNG, JPEG or WebP (up to 4 MB input). Files are decoded and converted to PNG on the server; scripts and SVG are rejected. Background image support is currently for 2D games only.
Game artwork is copied into each immutable edition and its ZIP export. A published game does not call the studio or an AI API while someone is playing.
GAME DEVELOPMENT / REVIEWED MECHANICS
Gameplay rules.
Extend playable 2D and 3D starter games with safe, data-driven mechanics. Ask OpenAI or Claude for a draft, review it, and approve it explicitly before a new game build.
Rules add collectible score bonuses, limited health recovery, hazard shields and score milestone rewards. Each rule has strict allowed values. No model-generated JavaScript runs on the VPS. Saving rules affects future builds only; published versions remain unchanged. This is a bounded game-authoring feature, not free-form game code generation.
PROJECT / APPROVED DRAFT
Rule editor
AI CHANGE REQUEST
Propose mechanics
APPROVAL QUEUE
Proposals
GAME PRODUCTION / BROWSER STARTERS
Build & publish games.
Create playable single-player 2D and 3D browser game editions, preview them, and publish or export independent builds. Full engine SDKs, native exports and multiplayer remain separate milestones.
BUILD CONFIGURATION
New playable edition
PREVIEW & RELEASE
Game builds
PREVIEW EDITION
Preview runs on the separate game-delivery origin. This edition must be reviewed before publication.
OPERATIONS / SYSTEM HEALTH
Service health.
Live service observations, not decorative success indicators.
This initial release checks the application, database and local storage. External uptime checks, multiplayer metrics, player crash analytics, resource alerts and incident response tooling are tracked as future requirements.
GOVERNANCE / AUDIT
Activity & reports.
Audit history and AI API usage data are captured without storing secret keys or raw prompts.
Latest admin events
| Event | Outcome | Time |
|---|
AI development requests
| Provider | Model | Outcome |
|---|
OPERATIONS / TRUSTED RELEASES
Release Manager.
One-time VPS bootstrap, then all future signed code-only Studio releases are deployed automatically from this admin area.
Upload a trusted signed ZIP. The server verifies its Ed25519 signature, file hashes and approved source paths. A separate VPS update agent rebuilds, smoke-tests, backs up the database, activates and checks the application. If activation fails it attempts application rollback. No SSH commands are needed for routine code updates.
Limits: Engine infrastructure, dependencies, arbitrary scripts and database migrations cannot be updated by this code-only channel. Those require a separately reviewed infrastructure upgrade. Recovery from major outages may still require VPS access.
CURRENT INSTALLATION
Deployment status
Only signed source-code patches from Aurethalis's offline trusted key are accepted. A full source ZIP or an unsigned archive is not a valid admin update package.
NEW RELEASE
Upload & auto-install
DEPLOYMENT HISTORY
Recent releases & recovery
GOVERNANCE / DELIVERY
Roadmap & releases.
Aurethalis Studio development status, delivery evidence and upcoming milestones.
CURRENT RELEASE
Source Lab & trusted release updater · v0.5.0
Game registry, scene workshop, verified 2D background image assets, adjustable gameplay mechanics, Canvas 2D and WebGL 3D starter builds, preview, publish and ZIP export are included. Production launch still requires VPS smoke tests, security hardening, approved database migrations, MFA and backup/restore proof.
docs/Aurethalis_Game_Studio_Progress_v1.7.html. It is not yet linked to an automatic release event system.Next planned capabilities
Verify the release agent, signed ZIP activation, off-site backups and VPS recovery before enabling wider access.
Phaser and Three.js library integration, native platforms and expanded game templates.
MFA/SSO, migrations, backups, monitoring and release gates.