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AURETHALIS / PRIVATE ACCESS

Game Studio

Your secure development command centre.

Administrator access only. No public accounts are enabled.

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AURETHALIS
GAME STUDIO
DEVELOPMENT PLATFORM
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Need guidance?Every module includes explanations and safe operating notes.
PRIVATE CONTROL PLANE · v0.5.0
WORKSPACE / Overview
Checking services
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Admin

CONTROL CENTRE / OVERVIEW

Build the extraordinary.

Central development, operations and release visibility for Aurethalis games.

▤Registered games—All development stages
✧AI providers ready—OpenAI + Claude
↗AI requests—Lifetime recorded
◉Database—Live health snapshot

START HERE

Development workflow

v0.1
01
Register a game

Give each project a permanent ID, engine, game mode, device targets and independent business metadata.

02
Prepare a design with AI

Use OpenAI or Claude to draft an implementation plan. Review before accepting changes.

03
Verify platform health

Check storage, database connectivity and provider configuration before operations.

PRODUCT PRINCIPLES

One studio.
Independent games.

Game ownership, publishing, hosting and player services are independent. No game is required to keep an AI API online after publication.

External AI credentials stay on the server.
Games can grow into standalone businesses.
Multiplayer is chosen per project.
Browser-game starter publishing is available. Full engine adapters, native export and multiplayer remain planned.

GAME REGISTRY / DEVELOPMENT

Game projects.

Choose game engine, target devices and controls, then generate a browser edition in Game builder. Native builds remain planned.

Your portfolio

Current game registry · browser game starter builds now supported

Loading games…
What is a Game ID?

It is a permanent identifier for a game independent of its name, domain, owner or publisher. Future transfers to a separate company won't require renaming the original project.

ENGINE DEVELOPMENT / REVIEWED SOURCE

Source Lab.

Edit a real Phaser or Three.js entry module. Review OpenAI/Claude proposed changes. Compile in a separate no-network worker. No code is auto-published.

Operating guidance

First create a browser edition in Game Builder. Initialize source from that immutable edition. Save changes with revision locking, then send the reviewed source to the build queue. A successful compile is not a game QA certificate; inspect the ZIP and test it on target devices before publishing.

STEP 01 / WORKSPACE

Choose an engine project

NO SOURCE

STEP 02 / MANUAL SOURCE EDIT

src/main.js

JAVASCRIPT · EDITABLE

Engine imports and local design.json are retained. This entry file cannot add external packages or call network APIs in the current controlled source workflow.

STEP 03 / AI CODE PROPOSAL

Request changes

AI proposes a complete entry file. Review the diff before approval. The proposal does not edit your current source automatically.

REVIEW QUEUE

Proposed source diffs

Initialize a workspace first.

STEP 04 / ISOLATED BUILD

Compile & verify

Sends your latest saved source to an offline worker. Builds may stay queued if the separate worker is not running. Successful output is downloaded for QA; publication requires an additional release gate.

No source builds queued.

DEVELOPMENT INTELLIGENCE / AI

AI development.

Use external models to develop game specifications and implementation plans. Human review remains mandatory.

DEVELOPMENT BRIEF

New AI request

Loading provider configuration…
◈ AI output is a draft only. No generated scripts or code run automatically.

MODEL RESPONSE

Development plan

✧

Ready for your next idea

Select a project and provider to generate an actionable technical plan.

GAME AUTHORING / SAFE SCENE DATA

Scene workshop.

Adjust real gameplay rules and optional 2D background artwork. Save a versioned draft, then generate a separate immutable game edition.

AUTHORING / GAME RULES

Design specification

DRAFT
◈ These are real runtime parameters. Saving a design will not change previously published versions. A new playable build uses the saved draft.

ARTWORK / VERIFIED MEDIA

Background asset library

Upload PNG, JPEG or WebP (up to 4 MB input). Files are decoded and converted to PNG on the server; scripts and SVG are rejected. Background image support is currently for 2D games only.

Select a project to view its artwork.
How editions remain independent

Game artwork is copied into each immutable edition and its ZIP export. A published game does not call the studio or an AI API while someone is playing.

GAME DEVELOPMENT / REVIEWED MECHANICS

Gameplay rules.

Extend playable 2D and 3D starter games with safe, data-driven mechanics. Ask OpenAI or Claude for a draft, review it, and approve it explicitly before a new game build.

How this works

Rules add collectible score bonuses, limited health recovery, hazard shields and score milestone rewards. Each rule has strict allowed values. No model-generated JavaScript runs on the VPS. Saving rules affects future builds only; published versions remain unchanged. This is a bounded game-authoring feature, not free-form game code generation.

PROJECT / APPROVED DRAFT

Rule editor

NO PROJECT
Events: collectible, hazard, milestone. Effects: bonus_points, heal, shield. Milestone rules require a threshold (50–500, multiples of 25). Maximum six rules.

AI CHANGE REQUEST

Propose mechanics

HUMAN APPROVAL

APPROVAL QUEUE

Proposals

Choose a game to review proposed changes.
Proposals are not executable code. Applying replaces the current draft rules; build and publish remain separate admin actions.

GAME PRODUCTION / BROWSER STARTERS

Build & publish games.

Create playable single-player 2D and 3D browser game editions, preview them, and publish or export independent builds. Full engine SDKs, native exports and multiplayer remain separate milestones.

BUILD CONFIGURATION

New playable edition

Only Phaser-labelled 2D and Three.js-labelled 3D single-player browser projects have starter builds. The actual starter renderers are Canvas 2D and WebGL.
◈ Each edition is a standalone, static HTML/CSS/JavaScript package with no runtime AI API calls. Native Windows/macOS builds and production multiplayer servers are not included in this release.

PREVIEW & RELEASE

Game builds

Select a game to see its editions.

PREVIEW EDITION

Preview runs on the separate game-delivery origin. This edition must be reviewed before publication.

OPERATIONS / SYSTEM HEALTH

Service health.

Live service observations, not decorative success indicators.

Runtime snapshot

Waiting for snapshot…
About monitoring

This initial release checks the application, database and local storage. External uptime checks, multiplayer metrics, player crash analytics, resource alerts and incident response tooling are tracked as future requirements.

GOVERNANCE / AUDIT

Activity & reports.

Audit history and AI API usage data are captured without storing secret keys or raw prompts.

Latest admin events

EventOutcomeTime

AI development requests

ProviderModelOutcome

OPERATIONS / TRUSTED RELEASES

Release Manager.

One-time VPS bootstrap, then all future signed code-only Studio releases are deployed automatically from this admin area.

How automatic installation works

Upload a trusted signed ZIP. The server verifies its Ed25519 signature, file hashes and approved source paths. A separate VPS update agent rebuilds, smoke-tests, backs up the database, activates and checks the application. If activation fails it attempts application rollback. No SSH commands are needed for routine code updates.

Limits: Engine infrastructure, dependencies, arbitrary scripts and database migrations cannot be updated by this code-only channel. Those require a separately reviewed infrastructure upgrade. Recovery from major outages may still require VPS access.

CURRENT INSTALLATION

Deployment status

Checking installed version and update service…

Only signed source-code patches from Aurethalis's offline trusted key are accepted. A full source ZIP or an unsigned archive is not a valid admin update package.

NEW RELEASE

Upload & auto-install

Uploading authorizes the dedicated service to run its protected validation, backup and update workflow automatically. Published games and your database volumes are not replaced.

DEPLOYMENT HISTORY

Recent releases & recovery

No deployment history yet.

GOVERNANCE / DELIVERY

Roadmap & releases.

Aurethalis Studio development status, delivery evidence and upcoming milestones.

CURRENT RELEASE

Source Lab & trusted release updater · v0.5.0

Game registry, scene workshop, verified 2D background image assets, adjustable gameplay mechanics, Canvas 2D and WebGL 3D starter builds, preview, publish and ZIP export are included. Production launch still requires VPS smoke tests, security hardening, approved database migrations, MFA and backup/restore proof.

The external HTML progress tracker is bundled in docs/Aurethalis_Game_Studio_Progress_v1.7.html. It is not yet linked to an automatic release event system.

Next planned capabilities

01
Private staging acceptance

Verify the release agent, signed ZIP activation, off-site backups and VPS recovery before enabling wider access.

02
Native exporters and full engine adapters

Phaser and Three.js library integration, native platforms and expanded game templates.

03
Production controls

MFA/SSO, migrations, backups, monitoring and release gates.

AURETHALIS GAME STUDIOControl plane v0.5.0 · Protected development environment

GAME REGISTRY / NEW PROJECT

Create game project

Start with a clear platform and device specification.

01 / GAME IDENTITY

02 / ENGINE & GAMEPLAY

03 / WHERE PLAYERS WILL PLAY

Select every platform you intend to support. Browser play is different from downloadable Windows/macOS applications.

Browser games · play without installing
Downloadable desktop games
Mobile applications

04 / CONTROLS & DISPLAY

Player input methods

05 / BUSINESS OWNERSHIP

◇Development compatibility review
Checking selection…